16K REALTIME EDITING & PLAYBACK

November 14, 2019

16K Realtime Editing & Playback

Software Development Team

Software Development, Hardware Development, Research & Development, Consulting
May 2018

The Challenge:

To develop a more efficient way of quickly editing and playing back 16K video content.

How:

By using the latest video card and processing hardware, along with Unity, a real-time engine we were able to quickly edit and playback multiple 2K and 4K video sources and compose one large 16K canvas that played over 32 full HD monitors.

Technology:

- Multi-GPU Quadro SLI Technology

- Unity

- Mosaic Image Distribution

The NHK approached us to develop a more cost-effective way of powering a massive LCD monitor wall. The usual cost would be over $800,000 USD for something so large scale. We used our Unity know-how and technological skills to create a bespoke hardware solution at a fraction of the budget. Rendering this and editing such a large video would have taken a lot of time, so we created a custom editing suite inside Unity that played according to triggers from external devices.

All 32 screens powered by our system.
Sound / Lighting and Video Operations Desk
Final result.
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